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Sign up for newsletter. Search Store. Store Categories. Store home. Product Description Annual calendar celebrations mark core elements of our faith the birth of Christ, Jesus' death and resurrection, Pentecost and also add spiritual meaning to our daily lives Mother's Day, Back to School, the four seasons and more. Around the Year in Children's Church helps you make holy days and holidays extra special. Activities include sports, arts, swimming, rock climbing, and more!
We are open to everyone ages Programs are age-appropriate, fun and safe. We inspire confidence and provide the framework for lasting memories and friendships. Camps are 1 week, full-day or half-day sessions. Choose from over 40 camps including sports, nature, dance, theater, video game design and more.
Full and partial day camps are available for grades Pre-K weekdays. Enjoy our beautiful acre campus while learning new skills and making great friends. Small classes and expert instructors make for a nurturing and enjoyable learning environment. Campers explore little-known areas of the zoo, meet animals face to face and leave inspired to care for the natural world.
Our program includes: a progression of six instructional levels; three-hour half-day camps; seven-hour all-day camps; private lessons; and before and after care options. Their overnight camps Grades offer authentic wilderness adventure, team building, and outdoor leadership. The Independent Dance Project is a premiere dance studio with experienced faculty. Each day is divided into two units: Ballet, and either Hula or Bollywood. Avid4 Adventure summer camps teach K — 7th graders of all levels to climb, paddle, bike, hike and thrive in the outdoors.
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Camps run weekly from June — August. Side by side squares are straddled, with the left foot landing in the left square, and the right foot landing in the right square. Upon successfully completing the sequence, the player continues the turn by tossing the marker into square number two, and repeating the pattern. If while hopping through the court in either direction the player steps on a line, misses a square, or loses balance, the turn ends.
Players begin their turns where they last left off. The first player to complete one course for every numbered square on the court wins the game. Partners shake their fists three times—and then show their chosen motion on the count of three. Play three or 5 times…and see who has the most wins.
The object is to knock the ball off the disc, by making a nice pass accurately aimed. Set up the game depending upon how many players and extra balls you have. One player makes a pass towards the pins, fetches the ball, and then passes it back to the next player who takes a turn. Use additional cones to mark the starting point. With older players, have them positioned yards behind the starting point.
This allows for an even longer pass back, and adds a bit of dribbling up to the starting point. Introduce your kids to this fun game of generations past!
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The game the colonists called jackstones is known today as jacks. You can buy a set, which includes six 6-pointed metal jacks. Or you can be like colonial children and use six small stones, pumpkin seeds or any other small objects that are all the same size. A set will include a small, bouncy ball, but any small ball with a good bounce will do. Or, like colonial children, use a round, smooth stone.
If you use a stone, toss it the air rather than try to bounce it. To start: a player tosses the ball in the air, scatters the jacks, and catches the ball on one bounce. During play, the player must pick up the jacks and catch the ball on one bounce with the same hand. When picking up jacks, the player can touch only the ones they are picking up. If player moves or touches others, their turn is over. On any play, each player has only one try. If a player makes a mistake and loses their turn, on the next turn they go back to the beginning of theplay in which they made the mistake. The ball can bounce only once; if a stone is used, the stone is tossed in the air and must be caught before it lands.
Player 1 then puts the jack in the other hand and repeatsthe play, again picking up one jack. Player 1 continues until all six jacks have been picked up,one at a time. TO WIN: A player who goes from ones through sixes without an error is a winner, but this player canbe tied if another player also has a perfect round. If the error was made on threes, for example, the player starts over at the beginning of threesies.
Set up two bases on a play area about 20 to 50 feet apart.
The distance depends on the skill level of the players. They each stand at a base and toss the ball to each other. If there is more than one runner—they divide and go to the bases. The object is for the runner s to move from base to base without being tagged as the fielders toss the ball back and forth.
If a runner is touching a base, he or she is safe. If they make it to the next base without being tagged out they score a run. A runner cannot hug a base. The fielder does not have to stay on the base to catch the ball. They may go after each runner.
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The goal of the game is to touch the bases as many times as you can without being tagged out. The runner must keep track of how many times they touch the base before a fielder tags them out. When that runner gets out, they rotate positions so that the fielders can be the runner. After everyone has ran, they compare scores. Ball State University says this game was also played by the ancient Greeks and Romans. A baseball or softball is thrown by a player using the left hand to the player on his right. That player catches the ball with his right hand, and throws the ball to the third player with his left.
The third player repeats this, throwing to the first player, keeping the action going in a counter clockwise direction. If a catchable ball is dropped, the thrower gets one point. A player can also hold the ball, stopping play, and fein throws to confuse opponents. A player may also place a second ball in play, which increases the difficulty of this game. Divide the remaining players into teams of three members each. Each team will choose one of the three members to be a target. The target on each team will wear an identifying marker such as a piece of masking tape.
Each player is to try to find the safety pins with their fingers without looking. They are allowed 30 — 60 seconds to do this. The person with the most safety pins is the winner. You can also do this with several small bowls one for each player. Put the same amount of pins in eaach bowl and play as above…. Have children challenge themselves-by beating their highest number!
Best to do on soft surfaces. First child on each team will be given a Styrofoam ball snowball and a pencil.
First team to finish wins. The children stand across from each other and start throwing. Put the marshmallows into containers. The side that makes them all disappear first wins. After they all hit the floor you can use again to throw some more. This is a fun activity for ages 3 and up. My grandchildren love to do this all year round when they visit, they bombard grandpa!
How To Play: Set a time for minutes. Each team throws their tissue paper snowballs back and forth across the lines. The children then row a ball at the snowmen and try to knock them down You can play this seasonal game from first snowfall to last.